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Games Simulations


Overview of the Topic

Access Presentations

Review Relevant Web Sites

  • The Education Arcade
    The Education Arcade is "an MIT–University of Wisconsin partnership putting research into practice," creating the next generation of educational games.
  • Federation of American Scientists (FAS)
    The Federation of American Scientists Information Technologies Project focuses "on strategies to intensify and focus research and development to harness the potential of emerging information technologies to improve how we teach and learn." The Information Technologies Project area of the FAS Web site contains the Learning Federation section with resources on "Games for Health Resources" and "Games for Learning Resources."
  • Games and Culture
    Games and Culture is "a new, quarterly international journal that publishes innovative theoretical and empirical research about games and culture within interactive media. The journal serves as a premiere outlet for ground-breaking work in the field of game studies."
  • Games-to-Teach Project
    The Games-to-Teach Project was active primarily between 2001 and 2003, with a mission to "demonstrate the potential of interactive, immersive digital games as an educational medium." The site contains conclusions on the educational potential of games that derived from project research and references to research articles that were generated.
  • Marc Prensky
    Marc Prensky is a leading thinker on the potential applications of gaming to learning. He has developed more than 50 computer-based learning games. His site provides links to the various materials and resources he has developed on gaming and learning, including his writings and blog.
  • Pew Internet & American Life Project
    "The Pew Internet & American Life Project produces reports that explore the impact of the Internet on families, communities, work and home, daily life, education, health care, and civic and political life. The Project aims to be an authoritative source on the evolution of the Internet through collection of data and analysis of real-world developments as they affect the virtual world." In addition to reports, the project site provides access to a wide range of resources, including presentations, articles, and survey data.
  • Serious Games Initiative
    "The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy." This site has two discussion lists of note, Games for Health and Games for Change.
  • Serious Games Source
    The CMP Game Group developed the Serious Games Source Web site as a gaming resource as games may be used for "training, health, government, military, educational and other uses." The Web site is editorially driven, with the "Features" tab offering a number of articles related to the educational use of games.

Related Writings

 

Simulation Organizations

These organizations are examining the role of simulations in education :



 
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